Archive: 2018

T5 Editor

After completing our team project, everyone was left with a feeling that it could become something bigger, and so, we decided to keep working on whatever we thought was a good idea for the engine. Fro

Team Project

This project was developed as part of the “Engineering Gaming Solutions within a Team” course, the goal of the project was to have a Splatoon-like game where you painted the environment to earn p

SFAS18 - Capsule Bash

This was my entry for the Search For A Star 2018 contest, due to personal circumstances, I only had a little more than 2 weeks worth of time to work on it. I heavily based the game on the mini-game

AI/Networking

I developed this project as part of the Advanced Game Technologies coursework.It employs both Networking and AI techniques to deliver the whole experience, some of the features are as follow. Rando

Physics Engine

I developed this Physics Engine as part of the Advanced Game Technologies coursework.It implements a Newtonian solver using Semi-Implicit Euler Integration and has the following elements: Collision

GlitchEngine V2

I presented this project as part of the graphics module of the MSc I am currently undertaking.I decided to not use the framework provided and instead work on my own idea because I wanted to make a s

Tactics AI

This project was developed for the Artificial Intelligence course during my bachelor’s degree.It was a team project, but as I was the only one that knew how to use Unity, I was in charge of every as

Pacman AI and Pathfinding

This project was made for the course of advanced algorithms during my bachelor’s degree.It implemented a simple finite state machine for the ghosts behaviour and Johnson’s algorithm for pathfinding

GlitchEngine V1

This was my first attempt at putting together everything I knew about C++ and OpenGL.It is a complete game engine that uses Lua as a scripting language, it focuses on 2D games as I was trying to make

Tunche

This was my last project before leaving Leap Game Studio to come to the UK to study at Newcastle University. It is 2D side-scrolling brawler with roguelike elements. The target systems where the PS4