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GlitchEngine V1

This was my first attempt at putting together everything I knew about C++ and OpenGL.It is a complete game engine that uses Lua as a scripting language, it focuses on 2D games as I was trying to make

Tunche

This was my last project before leaving Leap Game Studio to come to the UK to study at Newcastle University. It is 2D side-scrolling brawler with roguelike elements. The target systems where the PS4

Slice And Rise

This game, in my opinion, was my biggest contribution to the company (Leap Game Studio). It was the first company IP I worked on, and the only one that got released during my time there. It is basic

Bulldosis

Bulldosis is a game for IOS/Android developed for the Peruvian representation of CAT. The game is very simple, it consists of an infinitely long slope, which gets steeper by the second until it reache

Niusgames

One of the things we liked doing on Leap Game Studio, was to make newsgames based on current events in our country, during my time working there, I had the chance to work on 3 different games, all of

Chiplay

I worked on this game while on my first paid job, it was part of an ad campaign for a bubblegum brand.The aim of the client was to make the brand popular again by distributing codes printed inside t

MGX Fishing App

This was my first time diving into deep mobile application development.I decided to use Xamarin in order to minimize development time based on the ability to deploy to both IOS and Android using almos

About Me

Hi!My name is Alvaro Barúa and I am a Peruvian Graphics Engineer. I started game development as a hobby back in 2011 when I started university, in 2014 I landed my first professional game development